SheHer/Actors.json (view raw)
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[
null,
{"id":1,"battlerName":"","characterIndex":0,"characterName":"!actor_sif_act1","classId":1,"equips":[1,1,32],"faceIndex":0,"faceName":"xxx_battle_1","traits":[],"initialLevel":45,"maxLevel":99,"name":"Siffrin","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 7>\n<Replace Attack: AttackS>\n\n<Custom Face Image Eval>\nif ($gameSwitches.value(37)) {\n //if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 6;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 5;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 2;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 1;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 3;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 4;\n\n\t//if basic\n\t} else {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 0;\n\t}\n} else if($gameVariables.value(2) >= 6)\n{\n\t//if dead\n\tif (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 20;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 18;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 17;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 19;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 20;\n\n\t//if basic\n\t} else {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 16;\n\t}\n\n} else if($gameVariables.value(2) >=3)\n{\n\t//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 18;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 17;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 14;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 13;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 15;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 16;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 12;\n\t}\n\n} else\n{\n\t//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 6;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 5;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 2;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 1;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 3;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 4;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 0;\n\t}\n}\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:シフラン\n</Japanese Translation>","profile":""},
{"id":2,"battlerName":"","characterIndex":0,"characterName":"!actor_isa","classId":2,"equips":[2,2,52],"faceIndex":16,"faceName":"xxx_battle_1","traits":[],"initialLevel":45,"maxLevel":75,"name":"Isabeau","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 4>\n<Replace Attack: AttackR>\n\n\n<Custom Face Image Eval>\n//if timestopped\nif ($gameSwitches.value(39)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 23;\n\n}else if (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 22;\n\n//if dead\n} else if (user.hp / user.mhp <= 0) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 21;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 18;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 17;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 19;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 20;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 16;\n}\n\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:イザボー\n</Japanese Translation>","profile":""},
{"id":3,"battlerName":"","characterIndex":0,"characterName":"!actor_mira","classId":3,"equips":[3,3,42],"faceIndex":8,"faceName":"xxx_battle_1","traits":[],"initialLevel":45,"maxLevel":75,"name":"Mirabelle","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 6>\n<Replace Attack: AttackS>\n\n\n<Custom Face Image Eval>\n////////////BASIC\nif ($gameSwitches.value(39)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 15;\n\n//if timestopped\n}else if (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 14;\n\n//if dead\n} else if (user.hp / user.mhp <= 0) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 13;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 10;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 9;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 11;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 12;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 8;\n}\n\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:ミラベル\n</Japanese Translation>","profile":""},
{"id":4,"battlerName":"","characterIndex":0,"characterName":"!actor_odile","classId":4,"equips":[4,4,62],"faceIndex":0,"faceName":"xxx_battle_2","traits":[],"initialLevel":45,"maxLevel":75,"name":"Odile","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 5>\n<Replace Attack: AttackP>\n\n<Custom Face Image Eval>\nif ($gameSwitches.value(39)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 7;\n////////////BASIC\n//if timestopped\n} else if (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 6;\n\n//if dead\n} else if (user.hp / user.mhp <= 0) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 5;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 2;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 1;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 3;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 4;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 0;\n}\n\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:オディール\n</Japanese Translation>","profile":""},
{"id":5,"battlerName":"","characterIndex":0,"characterName":"!actor_bon","classId":5,"equips":[5,5,72],"faceIndex":8,"faceName":"xxx_battle_2","traits":[],"initialLevel":12,"maxLevel":13,"name":"Bonnie","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 4>\n<Replace Attack: AttackR>\n\n<Custom Face Image Eval>\n//if attacking\nif ($gameSwitches.value(39)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 11;\n}else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 9;\n\n//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 10;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 8;\n}\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:ボニー\n</Japanese Translation>","profile":""},
{"id":6,"battlerName":"","characterIndex":0,"characterName":"!actor_sif_act4","classId":6,"equips":[1,1,88],"faceIndex":20,"faceName":"xxx_battle_2","traits":[{"code":14,"dataId":1,"value":1}],"initialLevel":99,"maxLevel":99,"name":"Siffrin","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 7>\n<Replace Attack: AttackS>\n\n<Custom Face Image Eval>\nif ($gameSwitches.value(38)) {\nfaceName = 'xxx_battle_2';\n\tfaceIndex = 27;\n\n}else if ($gameSwitches.value(37)) {\n //if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 6;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 5;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 2;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 1;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 3;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 4;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 0;\n\t}\n}\nelse{\n//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 26;\n\n\t//if dead\n\t} else if (user.hp / user.mhp <= 0) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 25;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 22;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 21;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 23;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 24;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 20;\n\t}\n}\n\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:シフラン\n</Japanese Translation>","profile":""},
{"id":7,"battlerName":"","characterIndex":0,"characterName":"","classId":7,"equips":[8,0,0],"faceIndex":0,"faceName":"xxx_battle_1","traits":[],"initialLevel":1,"maxLevel":99,"name":"Siffrin","nickname":"","note":"(tutosif)\n<Battle Status Window Skin: Window_flash>\n<Menu Bust: sif_act1+>\n\n<Custom Face Image Eval>\n////////////BASIC\nif ($gameVariables.value(2) <= 2 )\n{\n//if timestopped\nif (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 6;\n\n//if dead\n} else if (user.isStateAffected(1)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 5;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 2;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 1;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 3;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 4;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_1';\nfaceIndex = 0;\n}\n};\n\n////////////ACT 3\nif ($gameVariables.value(2) == 3 )\n{\n//if timestopped\nif (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 18;\n\n//if dead\n} else if (user.isStateAffected(1)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 17;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 14;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 13;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 15;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 16;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 12;\n}\n};\n\n////////////ACT 3\nif ($gameVariables.value(2) >= 4 )\n{\n//if timestopped\nif (user.isStateAffected(19)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 26;\n\n//if dead\n} else if (user.isStateAffected(1)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 25;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 22;\n\n//if healed/buffed\n} else if (user.isStateAffected(52)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 21;\n\n//if taking damage\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 23;\n\n//if 30%hp left\n} else if (user.hp / user.mhp <= 0.3) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 24;\n\n//if basic\n} else if (user.hp / user.mhp <= 1) {\nfaceName = 'xxx_battle_2';\nfaceIndex = 20;\n}\n};\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:シフラン\n</Japanese Translation>","profile":""},
{"id":8,"battlerName":"","characterIndex":0,"characterName":"!actor_sif_act1","classId":1,"equips":[1,0,0],"faceIndex":0,"faceName":"xxx_battle_1","traits":[],"initialLevel":45,"maxLevel":99,"name":"Siffrin","nickname":"","note":"(bonniequest sif)\n<Battle Status Window Skin: Window_flash>\n<Replace Attack: 7>\n<Replace Attack: AttackS>\n\n<Custom Face Image Eval>\nif ($gameSwitches.value(37)) {\n //if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 6;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 5;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 2;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 1;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 3;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 4;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_3';\n\tfaceIndex = 0;\n\t}\n}\nelse{\n////////////BASIC\nif ($gameVariables.value(2) <= 2 ){\n\t//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 6;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 5;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 2;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 1;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 3;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 4;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_1';\n\tfaceIndex = 0;\n\t}\n};\n\n////////////ACT 3\nif ($gameVariables.value(2) == 3 ){\n\t//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 18;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 17;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 14;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 13;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 15;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 16;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 12;\n\t}\n};\n\n////////////ACT 5\nif ($gameVariables.value(2) >= 5 ){\n\t//if timestopped\n\tif (user.isStateAffected(19)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 26;\n\n\t//if dead\n\t} else if (user.isStateAffected(1)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 25;\n\n\t//if attacking\n\t} else if (user.isStateAffected(54)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 22;\n\n\t//if healed/buffed\n\t} else if (user.isStateAffected(52)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 21;\n\n\t//if taking damage\n\t} else if (user.isStateAffected(53)) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 23;\n\n\t//if 30%hp left\n\t} else if (user.hp / user.mhp <= 0.3) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 24;\n\n\t//if basic\n\t} else if (user.hp / user.mhp <= 1) {\n\tfaceName = 'xxx_battle_2';\n\tfaceIndex = 20;\n\t}\n};\n}\n\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:シフラン\n</Japanese Translation>","profile":""},
{"id":9,"battlerName":"","characterIndex":0,"characterName":"","classId":9,"equips":[1,1,88],"faceIndex":8,"faceName":"xxx_battle_3","traits":[{"code":14,"dataId":1,"value":1}],"initialLevel":99,"maxLevel":99,"name":"Siffrin","nickname":"","note":"<Battle Status Window Skin: Window_flash>\n<Replace Attack: 7>\n<Replace Attack: AttackS>\n\n<Custom Face Image Eval>\n//if scared\nif ($gameSwitches.value(37)) {\nfaceName = 'xxx_battle_3';\nfaceIndex = 10;\n\n//if attacking\n} else if (user.isStateAffected(54)) {\nfaceName = 'xxx_battle_3';\nfaceIndex = 9;\n//ifhurt\n} else if (user.isStateAffected(53)) {\nfaceName = 'xxx_battle_3';\nfaceIndex = 9;\n\n//if basic\n} else {\nfaceName = 'xxx_battle_3';\nfaceIndex = 8;\n}\n</Custom Face Image Eval>\n<Japanese Translation>\n[name]:シフラン\n</Japanese Translation>","profile":""},
{"id":10,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":45,"maxLevel":99,"name":"[[Skill]]","nickname":"","note":"","profile":""}
]
|